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Super cool! Again really enjoyed the levels and it was obvious that you learned from The Stack Machine and added more visualizations of the process the machine was moving through and you could really see what it was doing at each step.

Another game where the a feature (states) were only really useful in the last level so I'd love to see more levels! Maybe even levels where there are two or more inputs so you need to make the rules generic to be able to handle many of them instead of just building them to a single set of inputs.

Really like the ideas explored here though!

Thank you! Validation input sets is something I have to add to all my games to avoid hard-coded solutions. Consider joining my discord, I am restarting game dev this year.

In the beginning I didn't understand what exactly I was doing. Which is mostly due to me not wanting to read a bunch of text. Once I understood the goal and somewhat how to accomplish it, I kept getting stuck on how the states worked. I ended up doing all the puzzles and right at the end I understood the game as whole. If I was to suggest anything to change (obviously this is a game jam so take with grain of salt) I would maybe not give me all of the options at once and force me to use only one state for really simple puzzles and then let me use another state to solve the same puzzles more efficiently.